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Bink video tools not converting entire video11/18/2023 Print Graph: prints the current graph view. Show as Bytes per Frame: controls whether you view the values in bytes-per-frame or bytes-per-second.Ĭopy Graph and Copy Values: copy the analysis data onto the clipboard. Show 1 Second Average, Show DVD, Show best for 360/PS3, and Show 4x CD, and Showīest for Nintendo DS: all control whether the respective data line is shown in the graph. (this is really only useful if you're zoomed in a bit). Show Values: will display the value of each point on the graph Show Legend: hides and shows the legend in the upper right corner. Zoom: allows you to see the big picture or the really little picture. Right-clicking on the graph will present the following list of options:Ĭlose: simply closes the analysis window. The analysis window has many other options that can be accessed by right-clicking on the graph. That way I know I'm always getting the best possible quality for my target. I find the analysis option so handy that I now automatically check out my videos after every compression. If the analysis shows that you are well under your data rate, then you can go back and re-compress for better quality. So, the analysis option can not only tell you when you exceeded your target data-rate, but it can also tell you when you've over-compressed. The video data-rate is way below the target data-rate, then you can improve the quality just by compressing it again. If the "one-second-average" goes above your target data rate, then you're very likely to have skipped frames. Line is the actual data-rate of the Bink file, and the yellow line is a one-second data-rateįrame to frame data-rate can spike above the device data rate without too much trouble, but the one-second average should stay close to your target data-rate! Xbox 360 can play, the blue line is the data rate off a 1x DVD drive, the red The graph has four lines: the green line is the best quality rate that a PS3 or Highlights: All new digital mixer (actually the digital mixer from our DLS synthesizer) - it is much faster, has MMX support, supports on-the-fly filtering, and can call pre- and post- mix sound processors. Here is an example of the Analysis window from Changes from 4.0g to 5.0a (10-04-1998) Major new version - almost everything changed somewhat. It displays a visual representation of the video file's data-rate. The Analyze window can tell you a bunch about a Bink or Smacker file without even having to play it. Use this button to check general bandwidth use. Good news!: I have been able to successfully convert the videos from 30 FPS to 60 FPS using a video editing program.The "Analyze" button is one of the most handy features in the RAD Video Tools. The program adds artificial frames between the existing ones by "guessing" what happens between the two. The result is an incredibly smooth video playback, and (in my opinion) indistinguishable from the original PS2 cutscenes. It's true 60 FPS.īad news: The first time I tested it, the game stopped responding when I tried to skip the cutscene halfway through playback (using the escape key). I tested it 3 more times and it worked perfectly afterwards. I'm not sure what happened the first time. Also, the game has to be set to run at 60 FPS. Otherwise, the video pauses intermittently during playback and just plain sucks. So basically, this is potentially great news for people who've wanted to play through the game with the 60 FPS cutscenes. I think I may convert all of them to 60 FPS and see if I can clean the image quality up even more. *** Silent Hill 2 FMV Widescreen Enhancement Pack v1.0 *** This is from angular graphic's notes on the original FMV Enhancement Pack: Anyone know if it's possible to program the game to run at 60 FPS but only during cutscene playback? I hope that one day, players can choose to run the game at 30 FPS and the cutscenes at 60 FPS (for an authentic SH2 experience). In my quest to re-encode them to an aspect ratio that will look right on widescreen monitors, I've discovered the PC version's FMVs suffer significantly in quality compared to the other versions: Users have figured out how to have Silent Hill 2 run at a 16:9 widescreen ratio by patching the game's executable with a new resolution and FoV, but unfortunately this makes the prerendered FMVs look stretched.
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